

Each card in the game has a "deck cost", which is a value given to a card based on its strength. Some deck leaders have special abilities based on their type and rank, which include raising the strength of nearby monsters, increasing life points by a small number each turn, or being able to move two spaces each turn instead of just one.Ī deck of exactly 40 cards is required to duel. A monster must be promoted at least once in order to act as a deck leader. When a monster accumulates enough experience, it will be promoted to the next rank. When monsters survive face-up on the field, destroy enemy monsters, or inflict life point damage to the opponent, they gain experience (monster experience is hidden). Monsters can be "promoted" with use in duels. A duel also ends after 100 turns have elapsed, at which point the player with the most remaining life points is declared the winner. The duel ends when one player's life points are reduced to zero or when a player ends a turn with their deck leader completely surrounded by enemy monsters in their summoning areas. When two monster cards on the field collide with each other, they are flipped face-up, and a battle takes place in the same manner as the trading card game, with life points being subtracted appropriately. Each card on the field as well as the deck leader itself can be moved one horizontal or vertical space each turn. I'll make another someday Probably Ingame.The player views their hand and selects the "Hourglass of Courage" monster card.Įach duel in the game takes place on a 7×7 table, with each player commanding a "Deck Leader" that acts as the representation of their life points as well as the means through which cards are played from the hand-one card each turn can be placed on the board in a space adjacent to the deck leader. Hopefully reading 30+ card decks wont be too bad.īy this way this Rule book is completely outdated. Some Decks are better than others only because I haven't tested them for balance. All the decks turned face-down are the decks ready to go, the ones turned face-up are incomplete. If you want to play you can try the prebuilt decks. Im sure their are some broken combination of cards or text that are far too wordy or just makes absolutely no sense. This Game is really complex probably far to much for it's own good, but that is the sacrfice I made when making it, to create depth. Each card is not made to be just a stronger card of another, but to be complex and truly build unique decks with combinations and combos even as the person who made it hasn't seen before.

I created this game to recreate yugioh in the image of The Duelist of the Roses Style to make every card you would see in normal yugioh to actually a have purpose.

There are so many more cards as I only managed to get up to most of GX and fragments of cards beyond that.

This Game is inspired By Duelist of The Roses for the playstation 2.
Yugioh the duelist of the roses plus#
Made about 4000+ plus cards total Deleting them, editing over powered/broken cards or fixing errors in cards. Well I made Probably Remade at least 2000 cards.
